This Is The Way The World Ends
I’ve been drafting the story for my shadow puppet animation in my head over the past week and yesterday I sat down and set up an experimental project in After Effects, only to be severely disappointed. Even though I’m current through AECS4, I’m running v6.5 because my processor doesn’t support SS2 instructions. I’d forgotten how parenting, in this version, is laughably primitive for this type of animation. Even with a creative rig of null objects and pre-comps, animation was tedious. I have a solid idea of how I want the short to play out, but without the new Puppet Tool from CS3+, or more sophisticated parenting functions, I just don’t see a way to elicit the performances I need from cut-outs without spending ridiculous amounts of time keying individual frames or tediously editing velocity vectors. Yeah, it’s possible. But no, I’m not going to spend the next two months animating this short when I can get a better result in half the time. I’m loathe to say it, but this is a project which will so clearly benefit from a single new tool that it’s actually worth postponing until I upgrade my hardware. Right now I’m considering drafting an animatic just to get the ideas down. In the meantime, I’ve given the project a reference name: “This Is The Way The World Ends”. Like all my project names, it may or may not end up being the title of the project, but until it’s finished or I actually name it, this is what I’ll refer to it as.
Dōmo Arigatō, Mr. Roboto
- Congratulations to Wall*E for winning the Oscar for Best Animated Feature this year! Also, La Maison en Petits Cubes by Kunio “Mr. Roboto” Kato for taking the Best Animated Short!
- My Dreamweaver/CSS studies were making me claw my eyes out so I switched to After Effects and studiously knocked off 16 chapters today, completing the whole course. I guess that means I’m back to clawing my eyes out with Dreamweaver again tomorrow.
TV Before TV
- Finished up my pages for the Obama comic that were shovelled in front of me. I think the pages were drawn by Chris Allen, which means it will probably come out from Antarctic Press.
- Realized I forgot to re-install After Effects. Wow, how did I miss that? Found out because I was seized by a sudden desire to make a looping animated gif of that cute/creepy stop-motion kid in the new Pop Tart commercial. I really like animation a little too much, I think.
- I’ve developed a fascination with shadow puppets lately, especially the Indonesian variant known as Wayang Kulit. I think the reason they interest me so much is that there’s something essentially primal about them. In addition to being a performance art and all the appreciation that entails, we have a basic need to tell stories to one another, and across multiple cultures shadow puppets are a shared invention. For many, it was how they shared their history, their knowledge, their entertainment; it was culture. It was TV before TV. But it’s more than that, because shadow puppets utilize the same two primary tools animators use: motion and sound. As intelligent as nature has made us, I still find it wondrous that a static object, given motion, can transcend itself in our eyes and become something living. Psychologists call this animism, it’s one of the benchmarks of measuring intellect. If it moves, it’s alive. Cats display this tendency with string all the time. Infants too. When we grow up we know the difference, but good entertainment can make us forget that.
Maybe it’s just the notion that it’s shadow that captivates me. It’s an implied existence, second-hand evidence of something that must be there. Certain cultures believe the puppets represent spirits. Plato had his Allegory of the Cave, which essentially says we’re chained in a cave and everything we consider real is just a flickering shadow play on the wall. Enlightenment is escaping those chains and wandering outside into the real bright light. I especially like the part where, if you go back into the cave and try to educate the people still chained there, they totally think you’re crazy.
All this thinking about shadow puppets makes me wonder how difficult it would be to animate a project inspired by them. It should be possible to rig up a puppet in After Effects using some IK expressions. If I have some free time I’ll try it out.
For Meika
The reason you can’t find it is because the expression engine was revamped in subsequent versions. It’s handled in Java script now and it’s much more powerful. I had to pull this out from my notes. You’ll have to input this directly from the timeline:
a=5; //decay
b=25; //frequency
k=75; //amplitude
y=position [1]-k*(Math.exp(-a*time)*( Math.cos(b*time)+1));
[position [0],y]
Where k=height, a=duration and b=speed.
This type of thing is much more your specialty than mine, but it should get you in the ballpark. The man to Google is Dan Ebberts, he’s without a doubt the leading expert in the field. I can’t recall if he wrote this or I did, but since it’s essentially obsolete, I don’t think anyone cares. And honestly, upgrade as soon as possible if this type of function is your focus because information on the old syntax is difficult to find since the changes. Good luck.
This was the first shot I animated for the Spook. I initially wanted it to be the opening scene but pushed it back for a stronger establishing shot. This cut was nearly finished, it just lacked a few foreground elements (A lot of electical wires) and some polish.

More test footage from Spook. This one was properly labled as c007, so it was the 7th shot. This footage was nearly complete, but even at the time I was never pleased with it. All it needed was some additional pulsing light effects added to the mechanical bits. Had I had enough footage to edit together, I’m guessing I’d have recomposited this shot to make it less static. Maybe some eye movement or fin flapping.

Spook
Right before I left for Austin to work for Warner Brothers Independent as an animator on Scanner Darkly, I was preparing some test footage for an short film I was working on which I had dubbed “Spook”. It was a science fiction short which I was working on in my spare time just for kicks. After a year at the WB it just didn’t seem all that relevant so I put it on the back burner. The drives where I had stored most of the footage had long since crashed, but I found some of the source files and re-rendered them for nostalgic purposes. I’d only been working on it about a month, so there wasn’t a lot, just a few backgrounds and a couple of pan shots from early in the story. Most of it looks remarkably primitive to me now, but at the time it was pretty nifty. It’s hard to say if it would have held together or not, but it’s an interesting glimpse into my early days as an animator. Maybe someday I’ll pick up where I left off, but for now my other projects have my attention.